function transformInt(num1, num2, padZeno, compute) { num1 = '' + num1; num2 = '' + num2; var p1 = 0, p2 = 0; try { p1 = num1.split(".")[1].length } catch (e) { } try { p2 = num2.split(".")[1].length } catch (e) { } if(padZeno){ while (p1 < p2) { p1++; num1 += '0'; } while (p2 < p1) { p2++; num2 += '0'; } } var int1 = parseInt(num1.replace(".", ""), 10); var int2 = parseInt(num2.replace(".", ""), 10); return compute(int1, int2, p1, p2); } /*浮點數相加*/ function floatAdd(num1, num2) { return transformInt(num1, num2, true, function(int1, int2, p1, p2){ return (int1 + int2) / Math.pow(10, p1); }); } /*浮點數相減*/ function floatSub(num1, num2) { return transformInt(num1, num2, true, function(int1, int2, p1, p2){ return (int1 - int2) / Math.pow(10, p1); }); } /*浮點數相乘*/ function floatMul(num1, num2) { return transformInt(num1, num2, false, function(int1, int2, p1, p2){ return (int1 * int2) / Math.pow(10, p1 + p2); }); } /*浮點數相除*/ function floatDiv(num1, num2) { return transformInt(num1, num2, false, function(int1, int2, p1, p2){ return (int1 / int2) / Math.pow(10, p1 - p2); }); } function unitTest(method, list){ console.log('=[ ' + method.name + ' ]=============================================='); for (var i = 0; i < list.length; i++){ var row = list[i]; var result = method(row.num1, row.num2); if(result == row.ans){ console.log(row, result); }else{ console.error(row, result); } }; } unitTest(floatAdd, [ {num1:0.11, num2:0.2, ans: 0.31}, {num1:0.21, num2:0.2, ans: 0.41}, {num1:0.31, num2:0.2, ans: 0.51}, {num1:0.41, num2:0.2, ans: 0.61}, {num1:0.51, num2:0.2, ans: 0.71}, {num1:0.61, num2:0.2, ans: 0.81}, {num1:0.71, num2:0.2, ans: 0.91}, {num1:0.81, num2:0.2, ans: 1.01}, {num1:0.91, num2:0.2, ans: 1.11}, {num1:1.01, num2:0.2, ans: 1.21}, ]); unitTest(floatSub, [ {num1:1.02, num2:0.2, ans: 0.82}, {num1:1.12, num2:0.2, ans: 0.92}, {num1:1.22, num2:0.2, ans: 1.02}, {num1:1.32, num2:0.2, ans: 1.12}, {num1:1.42, num2:0.2, ans: 1.22}, {num1:1.52, num2:0.2, ans: 1.32}, {num1:1.62, num2:0.2, ans: 1.42}, {num1:1.72, num2:0.2, ans: 1.52}, {num1:1.82, num2:0.2, ans: 1.62}, {num1:1.92, num2:0.2, ans: 1.72}, ]); unitTest(floatMul, [ {num1:10, num2:0.14, ans: 1.4}, {num1:10, num2:0.24, ans: 2.4}, {num1:10, num2:0.34, ans: 3.4}, {num1:10, num2:0.44, ans: 4.4}, {num1:10, num2:0.54, ans: 5.4}, {num1:10, num2:0.64, ans: 6.4}, {num1:10, num2:0.74, ans: 7.4}, {num1:10, num2:0.84, ans: 8.4}, {num1:10, num2:0.94, ans: 9.4}, {num1:10, num2:1.04, ans: 10.4}, ]); unitTest(floatDiv, [ {num1:1.1, num2:0.1, ans: 11}, {num1:1.1, num2:0.2, ans: 5.5}, {num1:0.99, num2:0.3, ans: 3.3}, {num1:1.1, num2:0.4, ans: 2.75}, {num1:1.1, num2:0.5, ans: 2.2}, {num1:1.32, num2:0.6, ans: 2.2}, {num1:1.54, num2:0.7, ans: 2.2}, {num1:1.76, num2:0.8, ans: 2.2}, {num1:2.97, num2:0.9, ans: 3.3}, {num1:1.1, num2:0.1, ans: 11}, ]);
2017-03-20
JavaScript 浮點數計算
一直一來都很少處理 JS 精準運算的問題,大部分的時候 UI 有點不準也不會造成太大的問題,這次用 JS 做一些加減的數字計算,遇到小數的時候就出現運算誤差,既然是 JS 計算機不精準是不行的,User 不可能接受的,找了一堆文章後沒一個靠譜的,但重點都是轉換到整數進行運算,再做浮點位移,整個計算最好盡量避免小數的處理,另外的問題就是位數不能太多。
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